API Reference
Composables
Public composables for game lookup, scene lookup, bridge events, input helpers, and low-frequency registry state.
Core lookups
usePhaserGame(instanceId?)usePhaserScene(key?)useActivePhaserScene()usePhaserBridge<Events>(instanceId?)
These composables return injected refs when you call them under the game subtree. They can also resolve by instanceId when the component lives outside the subtree.
State and input helpers
usePhaserRegistry<T>(sceneKey?)usePhaserResize()usePhaserPointer()usePhaserKeyboard(keys)usePhaserAssetUrl(manifest?, options?)usePhaserObjectRef<T>()
Event helpers
useGameEvent(event, handler, instanceId?)useSceneEvent(event, handler, key?)
Scene and bridge helpers
definePhaserScene(definition)createPhaserBridge<Events>()defineAssetManifest(manifest)
createPhaserBridge returns a tiny typed emitter with on, once, off, emit, and clear.