Getting Started

Installation

Install @onmax/phaser-vue or @onmax/nuxt-phaser and wire the runtime without hiding Phaser.

Install the package that matches your app runtime, then configure the host layer that owns Phaser.Game.

Before you begin

  • Use @onmax/phaser-vue in a Vue 3 app when you want direct setup with no framework wrapper.
  • Use @onmax/nuxt-phaser in a Nuxt app when you want the Nuxt module, auto-imports, and client-only wrapper behavior.
  • In Nuxt, you install both packages because the module builds on top of the shared Vue runtime.

Vue track

Use @onmax/phaser-vue when you want to install the shared runtime directly in Vue 3.

pnpm add @onmax/phaser-vue phaser
src/main.ts
import { createApp } from 'vue'
import { createPhaserVue } from '@onmax/phaser-vue'
import App from './App.vue'

const app = createApp(App)

app.use(createPhaserVue({
  debug: import.meta.env.DEV,
  defaults: {
    assetsBaseUrl: '/',
    suspendWhenHidden: true,
  },
}))

app.mount('#app')

Expected result: your Vue app has the runtime plugin installed and can mount PhaserGame in any component.

Nuxt track

Use @onmax/nuxt-phaser when you want the Nuxt wrapper to install the shared runtime for you.

pnpm add @onmax/nuxt-phaser @onmax/phaser-vue phaser
nuxt.config.ts
export default defineNuxtConfig({
  modules: ['@onmax/nuxt-phaser'],
  phaser: {
    clientOnly: true,
    defaults: {
      suspendWhenHidden: true,
      assetsBaseUrl: '/',
    },
  },
})

Expected result: your Nuxt app registers the module once in nuxt.config.ts and keeps Phaser client-only by default.

Pick the right layer

  • Use @onmax/phaser-vue when you want direct Vue setup and no framework coupling.
  • Use @onmax/nuxt-phaser when you want the Nuxt wrapper, auto-imports, and NuxtPhaserGame.
  • Use both packages in a Nuxt app. The Nuxt module depends on the shared Vue runtime instead of replacing it.
The docs describe a hybrid runtime, not a custom renderer. Phaser still owns scenes, display objects, input, animation, and the hot render loop.

Next step

Continue with First game to mount one scene and verify the bridge wiring.

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